Windows 7 Beta Download
Vista What?
Diablo 3 Screenshots & Art
More of the Same
WAR 40K: Dawn of War II Movies
Tyranid Trailer & Gameplay Vids
Fallout 3: Operation Anchorage
Three Frosty New Screenshots
“The games industry didn’t support it,” Kennedy said during our half-hour phone conversation. “The same companies begging for a cover of EGM — and [that] would love it when they got an article in it — were the same companies pulling advertising from the magazines.”At its demise, Electronic Gaming Monthly is said to have had around 600,000 readers left.
The latest issue of PCG sports Diablo III on its cover.
PCGH: F.E.A.R. 2 won't support DX10. Why did you decide to do without the new API? Do you plan to integrate DX10 later on? What is your opinion about upcoming DX11 or the future of rendering where techniques like ray tracing or CUDA become more and more important?John O'Rorke: While we would have loved to have added DX10 support, unfortunately time didn't permit. However, we have managed to get all of the features that we wanted for this title to work with DX9. So even though we don't support DX10, no features were cut because of it, so you are still getting the game as it was intended. The future for graphics will be very interesting as a lot of new technologies and interfaces such as DX11 and CUDA are providing access to very powerful hardware in never before possible ways which will allow for some very innovative techniques to be used that would have been impossible or impractical given the current limitations of how hardware can be interacted with.
Massive Gamer: Flight is something new and innovative with Aion. A handful of games have attempted it, but most seem to fall flat. What makes Aion different?Knox: Our development team knew that incorporating flight would be a huge challenge in an MMOG, but if done right, could be something very special and unique for the genre. Our answer was to make flight into a strategic and integral element of game play, and take it beyond just another way to travel or another direction of movement. Here is how it works. At level 10, all players go through the ascension ritual, where they get their wings. But you can’t just fly all the time; each character has a flight bar that displays the amount of time you can fly and you can run out of flight time. Of course, you get more flight time as you level up, and you can buff it with potions or items, but you always need to be very strategic about how you use your flight. Flying in combat is obviously a big deal, and it’s lots of fun, but you need to think about it. Do you want to use it to fly in and attack from above? Or do you want to save it in case you need to flee quickly? Aerial combat is tons of fun, and you need to be cognizant of that flight bar because if it runs out, you will fall. Fall far enough and you will die. Also, flight opens up a whole new 3D element to the game. You need to be thinking about what’s above you—often there are quests or items that are only in places you must fly to. There is mid-air harvesting as well. So as you get more flight time, more of the game opens up to you. Overall, flight is a big part of Aion’s core game play.
That's pretty cool. I thought that the flying stuff was all static. Guess not!
James OhlenHopefully James isn't a midget...
Lead Designer, Star Wars: The Old Republic
Lead Designer, Baldur's GateI had a lot of fun as lead designer on Baldur's Gate and Baldur's Gate II. Those games were a chance for me to bring everything I love about Dungeons & Dragons to a computer game. I remember trying to cram every creature, setting and class that I could think of into the latter in an attempt to outdo the first game. As much fun as those titles were to make, we did go a little crazy, and built a world that really was just a pastiche of everything that had been done in fantasy. The main city in Baldur's Gate II had a beholder cult, a lich, vampire assassins, a crazy illusionist, etc. While we did try hard to bring it all together into a consistent story, in the end, the world still felt a little like a comic book.
Based on the acclaimed animated series starring and executive-produced by Samuel L. Jackson, Afro Samurai expertly blends hip-hop culture and traditional Japanese aesthetics into a brutally fresh cinematic experience.Follow Afro on an epic hunt for his father's killer, as he ascends into the timeless mysticism of the Samurai code. Staying true to the soul of the animated series, Samuel L. Jackson reprises his role as the aloof protagonist and his loud-mouthed sidekick, Ninja Ninja. Featuring additional material and background for fans of the series and newcomers alike, players can bludgeon to the beat of music as Afro Samurai is set to an original hip hop musical score with a new track by The RZA of Wu Tang Clan fame.
Visually innovative, Afro Samurai's striking cross-hatch art style and cut scene paneling gives the game a truly unique animated look and feel as Afro wages a brutal war against anyone standing in his way. Featuring a one-of-a-kind combat system, players can dismember opponents with surgical precision in limitless ways by executing dynamic finishing moves. Make a statement by cleaving an opponent in two from skull to sandals or perform cosmetic surgery, samurai style, by lopping off the nose of an adversary with an effortless swing of the blade. Afro Samurai lets the player feel the swagger and swordsmanship of the ultimate hip-hop warrior.
The British Board of Film Classification has announced the Rockstar’s upcoming DS title Grand Theft Auto: Chinatown Wars is to be granted an 18 certificate – making it the first game on Nintendo’s handheld to carry such a rating.A spokesperson for the regulator confirmed to MCV that “yes, Chinatown Wars is the platform’s first and only 18 rated title”.
Other details to be found in the game’s online listing include the fact that no cuts were needed to obtain a UK release, and that it contains 168 minutes worth of in-game cut scenes.
The game also contains “very strong language and drug references”.
Manipulating the camera with the controller's analog stick is effortless. Selecting command triggers and targets with the the right analog stick is not quite as tight as we would like it; it feels a little loose, a truth probably attributable to the fact that Halo Wars' fluidity is sometimes sluggish, particularly with lots of action unfolding on-screen. If you've been holding out for the developer to completely overhaul the framerate or suddenly spruce up the graphics since the title was last on display, it's time to put those hopes to rest. To its credit, the visual presentation definitely looks like Halo from the top-down viewpoint.On a side note, Halo Wars was demoed on a development system encased in glass. Not a good idea, as it turned out. The console overheated about a dozen times as we played and kept crashing, temporarily displaying the glowing red lights of doom -- two, not three, thankfully. Rest assured this will not happen with the final demo, coming to a system near you in just a few weeks.
Today Ubisoft announces that the “Glamour Pack” downloadable content for Shaun White Snowboarding for the Xbox 360 video game and entertainment system from Microsoft and the PLAYSTATION 3 computer entertainment system is available now. The price for the DLC is 400 Microsoft points or 4.99€ for the PLAYSTATION 3.The Glamour Pack includes provides riders with an exciting variety of new gear and equipment to conquer the mountain with, and includes the following:
7 Pants 7 Coats 4 Tuques 4 Gloves 4 Boots 4 Goggles 14 Snowboards 2 Bindings 3 Backpacks
"We have a lot of seriously exciting plans for DLC. We really want to give our players a top-notch online experience and we want to reward our players for playing our game. We want to give out steady doses of free downloadable content because we believe in rewarding people who buy the game" said Ebbert.When talking about DRM solutions, Ebbert said that it would be taking the approach that Valve pioneered to try and avoid implementing any DRM procedures; "the reason we don’t like DRM solutions is because they punish the innocent and they have to jump through all these hoops. We don’t want to do that so we’re going with the approach that Valve pioneered to just reward the people who actually bought the game with cool stuff. Free downloadable, regularly accessible stuff that enhances the game and then that’s an incentive for the people who didn’t buy the game to buy it. So we’ve got a really bold, robust strategy for that and we’re going to be revealing more details in about a month, but I think players are going to like it."
In the wake of severe global disaster, the political face of 22nd century earth has changed and player-created factions scheme against each other for power. Traditional full-scale wars a thing of the past, factions must rely on covert agencies, teams of elite special operatives able to seize and defend key facilities. The future of humanity is their battleground, where knowledge is power, technology is a race, and everyone has an agenda.The players control the world of Global Agenda, forging alliances with their peers and executing lightning strikes against their enemies. They determine which factions to aid and which to oppose, while the only thing that stands in their way is other agencies.
The game has sold an estimated 1.5 million units worldwide, and although Eidos said it held its own against competitor products, its performance has been disappointing."On a global basis our sell through to 31 December, which we estimate at approximately 1.5 million units, is below our internal forecasts, primarily due to a lower start in North America," said the company.
"In a difficult North American economy we have seen retailers restricting inventory levels and triple-A products being price discounted above our expectation."
In other sales news, Sony is happy to have sold 1.3 million copies of LittleBigPlanet.
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